BrickMainSprite.gd 221 B

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  1. extends Sprite
  2. const ColorUtil = preload("res://utility/ColorUtil.gd")
  3. func _refresh_look(life: int) -> void:
  4. modulate = ColorUtil.color_from_life(life)
  5. func _on_Brick_life_changed(life: int):
  6. _refresh_look(life)