project.godot 1.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "RigidBody2D",
  11. "class": "Ball",
  12. "language": "GDScript",
  13. "path": "res://scripts/Ball.gd"
  14. }, {
  15. "base": "Area2D",
  16. "class": "Catcher",
  17. "language": "GDScript",
  18. "path": "res://scripts/Catcher.gd"
  19. } ]
  20. _global_script_class_icons={
  21. "Ball": "",
  22. "Catcher": ""
  23. }
  24. [application]
  25. config/name="Kace"
  26. config/description="The tiny incredible breakout game."
  27. run/main_scene="res://scenes/main.tscn"
  28. config/icon="res://icon.png"
  29. [display]
  30. window/size/width=400
  31. window/size/height=400
  32. window/size/test_width=400
  33. window/size/test_height=400
  34. window/handheld/orientation="portrait"
  35. [layer_names]
  36. 2d_physics/layer_1="balls"
  37. 2d_physics/layer_2="walls"
  38. 2d_physics/layer_3="bricks"
  39. 2d_physics/layer_4="detector"
  40. [rendering]
  41. environment/default_environment="res://default_env.tres"