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- [gd_scene load_steps=4 format=2]
- [sub_resource type="PhysicsMaterial" id=1]
- friction = 0.0
- bounce = 1.0
- [sub_resource type="RectangleShape2D" id=2]
- extents = Vector2( 50, 300 )
- [sub_resource type="RectangleShape2D" id=3]
- extents = Vector2( 300, 50 )
- [node name="Walls" type="StaticBody2D"]
- collision_layer = 2
- physics_material_override = SubResource( 1 )
- [node name="Left" type="CollisionShape2D" parent="."]
- position = Vector2( -50, 200 )
- shape = SubResource( 2 )
- [node name="Right" type="CollisionShape2D" parent="."]
- position = Vector2( 450, 200 )
- shape = SubResource( 2 )
- [node name="Top" type="CollisionShape2D" parent="."]
- position = Vector2( 200, -50 )
- shape = SubResource( 3 )
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