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- extends Popup
- func trigger_pause() -> void:
- popup()
- get_tree().paused = true
- func end_pause() -> void:
- get_tree().paused = false
- func _input(event: InputEvent) -> void:
- if event is InputEventKey:
- if event.is_action_pressed("ui_home"):
- if get_tree().paused:
- hide()
- else:
- trigger_pause()
- func _on_self_popup_hide() -> void:
- end_pause()
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