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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=4
- _global_script_classes=[ {
- "base": "RigidBody2D",
- "class": "Ball",
- "language": "GDScript",
- "path": "res://component/entity/ball/Ball.gd"
- }, {
- "base": "StaticBody2D",
- "class": "Brick",
- "language": "GDScript",
- "path": "res://component/entity/brick/Brick.gd"
- }, {
- "base": "Node2D",
- "class": "BrickLifeDisplay",
- "language": "GDScript",
- "path": "res://component/entity/brick/BrickLifeDisplay.gd"
- }, {
- "base": "Reference",
- "class": "BrickMainColor",
- "language": "GDScript",
- "path": "res://component/entity/brick/BrickMainColor.gd"
- }, {
- "base": "Area2D",
- "class": "Catcher",
- "language": "GDScript",
- "path": "res://component/entity/catcher/Catcher.gd"
- }, {
- "base": "Reference",
- "class": "ColorUtil",
- "language": "GDScript",
- "path": "res://utility/ColorUtil.gd"
- }, {
- "base": "RayCast2D",
- "class": "DeadLine",
- "language": "GDScript",
- "path": "res://component/entity/death/DeadLine.gd"
- }, {
- "base": "Particles2D",
- "class": "Explosion",
- "language": "GDScript",
- "path": "res://effect/particle/explosion/Explosion.gd"
- }, {
- "base": "Node",
- "class": "Game",
- "language": "GDScript",
- "path": "res://main.gd"
- }, {
- "base": "Node2D",
- "class": "Grid",
- "language": "GDScript",
- "path": "res://component/entity/brick/Grid.gd"
- }, {
- "base": "Particles2D",
- "class": "ImpactSplash",
- "language": "GDScript",
- "path": "res://effect/particle/impact/Impact.gd"
- }, {
- "base": "Node2D",
- "class": "Launcher",
- "language": "GDScript",
- "path": "res://component/entity/launcher/Launcher.gd"
- }, {
- "base": "Panel",
- "class": "MessagePanel",
- "language": "GDScript",
- "path": "res://component/ui/message_panel/MessagePanel.gd"
- }, {
- "base": "Panel",
- "class": "NumberPanel",
- "language": "GDScript",
- "path": "res://component/ui/number_panel/NumberPanel.gd"
- }, {
- "base": "RayCast2D",
- "class": "TargetLine",
- "language": "GDScript",
- "path": "res://component/entity/launcher/TargetLine.gd"
- }, {
- "base": "Control",
- "class": "UI",
- "language": "GDScript",
- "path": "res://component/ui/UI.gd"
- } ]
- _global_script_class_icons={
- "Ball": "",
- "Brick": "",
- "BrickLifeDisplay": "",
- "BrickMainColor": "",
- "Catcher": "",
- "ColorUtil": "",
- "DeadLine": "",
- "Explosion": "",
- "Game": "",
- "Grid": "",
- "ImpactSplash": "",
- "Launcher": "",
- "MessagePanel": "",
- "NumberPanel": "",
- "TargetLine": "",
- "UI": ""
- }
- [application]
- config/name="Kace"
- config/description="The tiny incredible breakout game."
- run/main_scene="res://main.tscn"
- config/icon="res://icon.png"
- [display]
- window/size/width=400
- window/size/height=400
- window/size/test_width=400
- window/size/test_height=400
- window/handheld/orientation="portrait"
- window/stretch/mode="2d"
- window/stretch/aspect="keep"
- [input]
- ui_home={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
- , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null)
- ]
- }
- [layer_names]
- 2d_physics/layer_1="balls"
- 2d_physics/layer_2="walls"
- 2d_physics/layer_3="bricks"
- 2d_physics/layer_4="detector"
- [rendering]
- environment/default_environment="res://default_env.tres"
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