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- [gd_scene load_steps=12 format=2]
- [ext_resource path="res://image/launcher.png" type="Texture" id=1]
- [ext_resource path="res://image/brik.png" type="Texture" id=2]
- [ext_resource path="res://scripts/Catcher.gd" type="Script" id=3]
- [ext_resource path="res://scripts/Launcher.gd" type="Script" id=4]
- [ext_resource path="res://image/visor.png" type="Texture" id=5]
- [sub_resource type="PhysicsMaterial" id=1]
- friction = 0.0
- bounce = 1.0
- [sub_resource type="RectangleShape2D" id=2]
- extents = Vector2( 50, 300 )
- [sub_resource type="RectangleShape2D" id=3]
- extents = Vector2( 300, 50 )
- [sub_resource type="RectangleShape2D" id=6]
- extents = Vector2( 200, 50 )
- [sub_resource type="ConvexPolygonShape2D" id=4]
- points = PoolVector2Array( 0, 0, 40, 0, 40, 20, 0, 20 )
- [sub_resource type="TileSet" id=5]
- 0/name = "brik.png 0"
- 0/texture = ExtResource( 2 )
- 0/tex_offset = Vector2( 0, 0 )
- 0/modulate = Color( 1, 1, 1, 1 )
- 0/region = Rect2( 0, 0, 40, 20 )
- 0/tile_mode = 0
- 0/occluder_offset = Vector2( 0, 0 )
- 0/navigation_offset = Vector2( 0, 0 )
- 0/shapes = [ {
- "autotile_coord": Vector2( 0, 0 ),
- "one_way": false,
- "one_way_margin": 1.0,
- "shape": SubResource( 4 ),
- "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
- } ]
- 0/z_index = 0
- [node name="Root" type="Node2D"]
- [node name="Walls" type="StaticBody2D" parent="."]
- physics_material_override = SubResource( 1 )
- [node name="Left" type="CollisionShape2D" parent="Walls"]
- position = Vector2( -50, 200 )
- shape = SubResource( 2 )
- [node name="Right" type="CollisionShape2D" parent="Walls"]
- position = Vector2( 450, 200 )
- shape = SubResource( 2 )
- [node name="Top" type="CollisionShape2D" parent="Walls"]
- position = Vector2( 200, -50 )
- shape = SubResource( 3 )
- [node name="Catcher" type="Area2D" parent="."]
- position = Vector2( 200, 470 )
- script = ExtResource( 3 )
- [node name="Area" type="CollisionShape2D" parent="Catcher"]
- shape = SubResource( 6 )
- [node name="Launcher" type="Node2D" parent="."]
- script = ExtResource( 4 )
- [node name="Grid" type="TileMap" parent="Launcher"]
- mode = 2
- tile_set = SubResource( 5 )
- cell_size = Vector2( 40, 20 )
- cell_custom_transform = Transform2D( 40, 0, 0, 20, 0, 0 )
- format = 1
- tile_data = PoolIntArray( 65540, 0, 0, 65541, 0, 0, 393217, 0, 0, 393218, 0, 0, 393223, 0, 0, 393224, 0, 0, 458753, 0, 0, 458754, 0, 0, 458759, 0, 0, 458760, 0, 0, 524289, 0, 0, 524290, 0, 0, 524295, 0, 0, 524296, 0, 0, 720899, 0, 0, 720900, 0, 0, 720901, 0, 0, 720902, 0, 0 )
- [node name="Target" type="Sprite" parent="Launcher"]
- position = Vector2( 200, 400 )
- texture = ExtResource( 5 )
- [node name="Source" type="Sprite" parent="Launcher"]
- position = Vector2( 200, 400 )
- texture = ExtResource( 1 )
- [node name="ShootDelay" type="Timer" parent="Launcher"]
- wait_time = 0.3
- one_shot = true
- [connection signal="body_entered" from="Catcher" to="Catcher" method="_on_Catcher_body_entered"]
- [connection signal="get_firing" from="Launcher" to="Launcher" method="_on_Launcher_get_firing"]
- [connection signal="timeout" from="Launcher/ShootDelay" to="Launcher" method="_on_ShootDelay_timeout"]
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