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- extends Control
- onready var game_over_panel = $GameOverPanel
- onready var tutorial_panel = $TutorialPanel
- func hide_tutorial():
- if tutorial_panel:
- tutorial_panel.queue_free()
- tutorial_panel = null
- func show_end_of_game():
- game_over_panel.show()
- func _on_Catcher_game_over():
- show_end_of_game()
- func _on_DeadLine_game_lost():
- show_end_of_game()
- func _on_Launcher_get_firing():
- hide_tutorial()
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