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- class_name TargetLine
- extends RayCast2D
- onready var visor = $TargetVisor
- func get_visor_pos() -> Vector2:
- return visor.position + position
- func set_visor_pos(new_pos: Vector2) -> void:
- visor.position = new_pos - position
- func focus_visor() -> void:
- cast_to = visor.position
- force_raycast_update()
- if is_colliding():
- visor.position = get_collision_point() - position
- func _on_Launcher_move_visor() -> void:
- focus_visor()
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