#ifndef BOUCLIER_H_INCLUDED #define BOUCLIER_H_INCLUDED #include "../Power.h" /// Last modification : 14 04 2014 /** \brief Bouclier : hérite de Power * \last Post mortem implémenté * \next * * */ class Bouclier : public Power { public: Bouclier(SDL_Surface *screen, Collisions *gestionnaireCollisons, Sounderer *mediaPlayer, SDL_Surface* apparence); virtual ~Bouclier(); virtual void usePower(int orientation, int &x, int &y, int const &ID); virtual void postMortemPower(int const &x, int const &y, int const &ID); }; #endif // BOUCLIER_H_INCLUDED