Missile.h 566 B

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  1. #ifndef MISSILE_H_INCLUDED
  2. #define MISSILE_H_INCLUDED
  3. #include "../Power.h"
  4. /** \brief Missile : hérite de Power
  5. * \last Relecture et premières corrections
  6. * \next
  7. *
  8. *
  9. */
  10. class Missile : public Power
  11. {
  12. public:
  13. Missile(SDL_Surface *screen, Collisions *gestionnaireCollisons, Sounderer *mediaPlayer, SDL_Surface* apparence);
  14. virtual ~Missile();
  15. virtual void usePower(int orientation, int &x, int &y, int const &ID);
  16. virtual void postMortemPower(int const &x, int const &y, int const &ID);
  17. };
  18. #endif // MISSILE_H_INCLUDED