No need to have an unbreakable tile since the void will kill players (as soon as it is implemented).
@@ -54,7 +54,7 @@ points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
2/z_index = 0
-3/name = "unbreakable"
+3/name = "slow"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )