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Reorder attributes and remove unused ones

DricomDragon il y a 5 ans
Parent
commit
6bdb5811b6
1 fichiers modifiés avec 11 ajouts et 23 suppressions
  1. 11 23
      Player.gd

+ 11 - 23
Player.gd

@@ -1,40 +1,28 @@
 extends Area2D
 
-var direction = Vector2()
-
-const DEG_UP = 0
-const DEG_RIGHT = 90
-const DEG_DOWN = 180
-const DEG_LEFT = 270
-
-const DEG_LIST = [DEG_UP, DEG_RIGHT, DEG_DOWN, DEG_LEFT]
+# Nodes
+var grid
+var tween
+var rayFront
+var rayLeft
+var rayRight
 
+# Enum
 const DIR_UP = 0
 const DIR_RIGHT = 1
 const DIR_DOWN = 2
 const DIR_LEFT = 3
 
+# Movement
 var posix
 var posiy
-
 var dirx = 0
 var diry = 0
 
-var dire = DIR_UP
-
-var grid
+export var dire = DIR_UP
 
 var is_moving = false
-
-var tween
-
-var target_pos = Vector2()
-var blocks = []
-var is_blocked:bool = false
-
-var rayFront
-var rayLeft
-var rayRight
+var target_pos
 
 func _ready():
 	grid = get_parent()
@@ -42,7 +30,7 @@ func _ready():
 	posix = int (position.x / 64)
 	posiy = int (position.y / 64)
 
-	turn(DIR_UP)
+	turn(dire)
 
 	tween = $Tween
 	tween.connect_into(self)