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Rename tiles with more explicit names

DricomDragon 5 vuotta sitten
vanhempi
commit
8fcaeac95e
1 muutettua tiedostoa jossa 4 lisäystä ja 4 poistoa
  1. 4 4
      Resources/TileSetClassic.tres

+ 4 - 4
Resources/TileSetClassic.tres

@@ -12,7 +12,7 @@ points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 )
 points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
 
 [resource]
-0/name = "basic.png 0"
+0/name = "floor"
 0/texture = ExtResource( 1 )
 0/tex_offset = Vector2( 0, 0 )
 0/modulate = Color( 1, 1, 1, 1 )
@@ -22,7 +22,7 @@ points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
 0/navigation_offset = Vector2( 0, 0 )
 0/shapes = [  ]
 0/z_index = 0
-1/name = "basic.png 1"
+1/name = "wall"
 1/texture = ExtResource( 1 )
 1/tex_offset = Vector2( 0, 0 )
 1/modulate = Color( 1, 1, 1, 1 )
@@ -38,7 +38,7 @@ points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
 "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
 } ]
 1/z_index = 0
-2/name = "basic.png 2"
+2/name = "death"
 2/texture = ExtResource( 1 )
 2/tex_offset = Vector2( 0, 0 )
 2/modulate = Color( 1, 1, 1, 1 )
@@ -54,7 +54,7 @@ points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
 "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
 } ]
 2/z_index = 0
-3/name = "tiles_classic.png 3"
+3/name = "unbreakable"
 3/texture = ExtResource( 1 )
 3/tex_offset = Vector2( 0, 0 )
 3/modulate = Color( 1, 1, 1, 1 )