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@@ -12,7 +12,7 @@ points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 )
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points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
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[resource]
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-0/name = "basic.png 0"
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+0/name = "floor"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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@@ -22,7 +22,7 @@ points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shapes = [ ]
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0/z_index = 0
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-1/name = "basic.png 1"
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+1/name = "wall"
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1/texture = ExtResource( 1 )
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1/tex_offset = Vector2( 0, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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@@ -38,7 +38,7 @@ points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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1/z_index = 0
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-2/name = "basic.png 2"
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+2/name = "death"
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2/texture = ExtResource( 1 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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@@ -54,7 +54,7 @@ points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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2/z_index = 0
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-3/name = "tiles_classic.png 3"
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+3/name = "unbreakable"
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3/texture = ExtResource( 1 )
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3/tex_offset = Vector2( 0, 0 )
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3/modulate = Color( 1, 1, 1, 1 )
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