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Rename classic tile image

DricomDragon 5 年之前
父节点
当前提交
eef2ceed97
共有 3 个文件被更改,包括 5 次插入4 次删除
  1. 0 0
      Resources/Images/tiles_classic.png
  2. 3 3
      Resources/Images/basic.png.import
  3. 2 1
      Resources/TileSetClassic.tres

Resources/Images/basic.png → Resources/Images/tiles_classic.png


+ 3 - 3
Resources/Images/basic.png.import

@@ -2,15 +2,15 @@
 
 importer="texture"
 type="StreamTexture"
-path="res://.import/basic.png-8e8ce3a8029e2ae24cd72296e545098d.stex"
+path="res://.import/tiles_classic.png-560ae01d164da7bc5c8d579138569f43.stex"
 metadata={
 "vram_texture": false
 }
 
 [deps]
 
-source_file="res://Resources/Images/basic.png"
-dest_files=[ "res://.import/basic.png-8e8ce3a8029e2ae24cd72296e545098d.stex" ]
+source_file="res://Resources/Images/tiles_classic.png"
+dest_files=[ "res://.import/tiles_classic.png-560ae01d164da7bc5c8d579138569f43.stex" ]
 
 [params]
 

+ 2 - 1
Resources/TileSetClassic.tres

@@ -1,6 +1,7 @@
 [gd_resource type="TileSet" load_steps=4 format=2]
 
-[ext_resource path="res://Resources/Images/basic.png" type="Texture" id=1]
+[ext_resource path="res://Resources/Images/tiles_classic.png" type="Texture" id=1]
+
 
 [sub_resource type="ConvexPolygonShape2D" id=1]
 points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )