Player.gd 2.4 KB

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  1. extends Area2D
  2. # Nodes
  3. var grid:TileMap
  4. onready var tween = $Tween
  5. # Misc
  6. var cell_size
  7. var cell_half_size
  8. var alive = false
  9. # Enum
  10. enum Direction {
  11. UP = 0
  12. RIGHT = 1
  13. DOWN = 2
  14. LEFT = 3
  15. }
  16. enum Side {
  17. LEFT = -1
  18. RIGHT = 1
  19. }
  20. # Movement
  21. var posix
  22. var posiy
  23. var dirx = 0
  24. var diry = 0
  25. export var dire = Direction.UP
  26. var dire_delta = 0
  27. var target_pos
  28. # Controls
  29. export var turn_left_action:String
  30. export var turn_right_action:String
  31. func _ready():
  32. add_to_group("players")
  33. spring()
  34. assert(grid)
  35. assert(turn_left_action)
  36. assert(turn_right_action)
  37. cell_size = int (grid.get_cell_size().x)
  38. cell_half_size = cell_size / 2
  39. posix = int (position.x / 64)
  40. posiy = int (position.y / 64)
  41. update_dirxy()
  42. tween.connect_into(self)
  43. func _unhandled_input(event):
  44. if event.is_pressed():
  45. if event.is_action(turn_left_action):
  46. tween.rotate_char(self, rotation_degrees - 90)
  47. dire_delta = Side.LEFT
  48. get_tree().set_input_as_handled()
  49. elif event.is_action(turn_right_action):
  50. tween.rotate_char(self, rotation_degrees + 90)
  51. dire_delta = Side.RIGHT
  52. get_tree().set_input_as_handled()
  53. func _on_game_start():
  54. move()
  55. func _on_tween_completed():
  56. move()
  57. func _on_crash(body):
  58. die()
  59. generate_wall()
  60. grid.set_cell(posix, posiy, 2)
  61. func generate_wall():
  62. grid.set_cell(posix - dirx, posiy - diry, 1)
  63. func move():
  64. if !alive:
  65. return
  66. generate_wall()
  67. if dire_delta == Side.LEFT and !has_block_on(Side.LEFT):
  68. # TODO Undo sprite turn if blocked
  69. dire += dire_delta
  70. if dire < 0:
  71. dire = 3
  72. elif dire_delta == Side.RIGHT and !has_block_on(Side.RIGHT):
  73. dire += dire_delta
  74. if dire > 3:
  75. dire = 0
  76. update_dirxy()
  77. dire_delta = 0
  78. posix += dirx
  79. posiy += diry
  80. target_pos = Vector2(posix * cell_size + cell_half_size, posiy * cell_size + cell_half_size)
  81. tween.move_char(self, target_pos)
  82. tween.start()
  83. func has_block_on(left_or_right:int):
  84. var bposx:int = posix - diry * left_or_right
  85. var bposy:int = posiy + dirx * left_or_right
  86. # TODO : use enum for blocks
  87. return grid.get_cell(bposx, bposy) == 1
  88. func update_dirxy():
  89. dirx = 0
  90. diry = 0
  91. if dire == Direction.UP:
  92. diry -= 1
  93. elif dire == Direction.RIGHT:
  94. dirx += 1
  95. elif dire == Direction.DOWN:
  96. diry += 1
  97. elif dire == Direction.LEFT:
  98. dirx -= 1
  99. else:
  100. push_error("dire out of range")
  101. func die():
  102. alive = false
  103. remove_from_group("living")
  104. func spring():
  105. alive = true
  106. add_to_group("living")
  107. func is_alive():
  108. return alive