A remake of MightyLiners with Godot engine

DricomDragon 43f7616c57 Import new Liner sprite 4 lat temu
Levels deb2e14fcc Add the Atom arena 5 lat temu
Resources 43f7616c57 Import new Liner sprite 4 lat temu
Tools b05dcb3e88 Ignore python generated files in Tools 5 lat temu
.gitattributes 7d48ee6f88 Import Grid Godot template 5 lat temu
.gitignore 5441845665 Ignore GoDot files 5 lat temu
CharTween.gd 37c86fc20d Increase spawn transition time 5 lat temu
Game.gd 89949879df Fix calling `rond_won` multiple times 4 lat temu
Game.tscn 89949879df Fix calling `rond_won` multiple times 4 lat temu
LICENSE.md 7d48ee6f88 Import Grid Godot template 5 lat temu
MainCamera.gd 6680ab61c0 Adapt zoom rate when screen size changes 4 lat temu
Player.gd 51084d9750 Fix last standing player suicide 4 lat temu
Player.tscn 30535af488 Move static group assignation to group editor 5 lat temu
README.md 2d931a5a44 Add tutorial to create a new level 5 lat temu
Spawner.gd 30535af488 Move static group assignation to group editor 5 lat temu
Spawner.tscn 30535af488 Move static group assignation to group editor 5 lat temu
default_env.tres 7d48ee6f88 Import Grid Godot template 5 lat temu
icon.png 7d48ee6f88 Import Grid Godot template 5 lat temu
icon.png.import 7d48ee6f88 Import Grid Godot template 5 lat temu
project.godot 01243e104e Rename actions 5 lat temu

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.