A remake of MightyLiners with Godot engine

DricomDragon 57d6cde051 Reach 8 spawners on each arenas преди 5 години
Levels 57d6cde051 Reach 8 spawners on each arenas преди 5 години
Resources ca89fa928e Rename the dark tile to `slow` преди 5 години
Tools b05dcb3e88 Ignore python generated files in Tools преди 5 години
.gitattributes 7d48ee6f88 Import Grid Godot template преди 5 години
.gitignore 5441845665 Ignore GoDot files преди 5 години
CharTween.gd e618707627 Use absolute angle turn преди 5 години
Game.gd b657fd2923 Randomly allocate spawn points to players each round преди 5 години
Game.tscn 8ef2b44ded Make the level list editable in the editor преди 5 години
LICENSE.md 7d48ee6f88 Import Grid Godot template преди 5 години
MainCamera.gd 6156d5318f Move code from Game to Camera преди 5 години
Player.gd 6608324232 Fix group error преди 5 години
Player.tscn 1857910623 Take spawn rotation into account преди 5 години
README.md 2d931a5a44 Add tutorial to create a new level преди 5 години
Spawner.gd 5056884cf1 Set a sprite to spawners преди 5 години
Spawner.tscn 5056884cf1 Set a sprite to spawners преди 5 години
default_env.tres 7d48ee6f88 Import Grid Godot template преди 5 години
icon.png 7d48ee6f88 Import Grid Godot template преди 5 години
icon.png.import 7d48ee6f88 Import Grid Godot template преди 5 години
project.godot 01243e104e Rename actions преди 5 години

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.