A remake of MightyLiners with Godot engine

DricomDragon 64e37d2cae Refactor target position argument hace 4 años
Levels deb2e14fcc Add the Atom arena hace 5 años
Resources 43f7616c57 Import new Liner sprite hace 4 años
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.gitattributes 7d48ee6f88 Import Grid Godot template hace 5 años
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CharTween.gd 64e37d2cae Refactor target position argument hace 4 años
Game.gd b653e840d1 Colorize liners hace 4 años
Game.tscn 89949879df Fix calling `rond_won` multiple times hace 4 años
LICENSE.md 7d48ee6f88 Import Grid Godot template hace 5 años
MainCamera.gd 6680ab61c0 Adapt zoom rate when screen size changes hace 4 años
Player.gd 51084d9750 Fix last standing player suicide hace 4 años
Player.tscn 30535af488 Move static group assignation to group editor hace 5 años
README.md 2d931a5a44 Add tutorial to create a new level hace 5 años
Spawner.gd 30535af488 Move static group assignation to group editor hace 5 años
Spawner.tscn 30535af488 Move static group assignation to group editor hace 5 años
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README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.