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- [gd_scene load_steps=3 format=2]
- [ext_resource path="res://obstacle.png" type="Texture" id=1]
- [sub_resource type="RectangleShape2D" id=1]
- extents = Vector2( 16, 16 )
- [node name="Obstacle" type="Area2D"]
- [node name="Sprite" type="Sprite" parent="."]
- texture = ExtResource( 1 )
- [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
- shape = SubResource( 1 )
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