TileSetClassic.tres 1.4 KB

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  1. [gd_resource type="TileSet" load_steps=4 format=2]
  2. [ext_resource path="res://Resources/Images/tiles_classic.png" type="Texture" id=1]
  3. [sub_resource type="ConvexPolygonShape2D" id=1]
  4. points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
  5. [sub_resource type="ConvexPolygonShape2D" id=2]
  6. points = PoolVector2Array( 0, 0, 64, 0, 64, 64, 0, 64 )
  7. [resource]
  8. 0/name = "floor"
  9. 0/texture = ExtResource( 1 )
  10. 0/tex_offset = Vector2( 0, 0 )
  11. 0/modulate = Color( 1, 1, 1, 1 )
  12. 0/region = Rect2( 0, 0, 64, 64 )
  13. 0/tile_mode = 0
  14. 0/occluder_offset = Vector2( 0, 0 )
  15. 0/navigation_offset = Vector2( 0, 0 )
  16. 0/shapes = [ ]
  17. 0/z_index = 0
  18. 1/name = "wall"
  19. 1/texture = ExtResource( 1 )
  20. 1/tex_offset = Vector2( 0, 0 )
  21. 1/modulate = Color( 1, 1, 1, 1 )
  22. 1/region = Rect2( 64, 0, 64, 64 )
  23. 1/tile_mode = 0
  24. 1/occluder_offset = Vector2( 0, 0 )
  25. 1/navigation_offset = Vector2( 0, 0 )
  26. 1/shapes = [ {
  27. "autotile_coord": Vector2( 0, 0 ),
  28. "one_way": false,
  29. "one_way_margin": 1.0,
  30. "shape": SubResource( 1 ),
  31. "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
  32. } ]
  33. 1/z_index = 0
  34. 3/name = "slow"
  35. 3/texture = ExtResource( 1 )
  36. 3/tex_offset = Vector2( 0, 0 )
  37. 3/modulate = Color( 1, 1, 1, 1 )
  38. 3/region = Rect2( 128, 0, 64, 64 )
  39. 3/tile_mode = 0
  40. 3/occluder_offset = Vector2( 0, 0 )
  41. 3/navigation_offset = Vector2( 0, 0 )
  42. 3/shapes = [ {
  43. "autotile_coord": Vector2( 0, 0 ),
  44. "one_way": false,
  45. "one_way_margin": 1.0,
  46. "shape": SubResource( 2 ),
  47. "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
  48. } ]
  49. 3/z_index = 0