A remake of MightyLiners with Godot engine

DricomDragon aa8f94a0d1 Add the Atom arena vor 4 Jahren
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Resources ca89fa928e Rename the dark tile to `slow` vor 4 Jahren
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.gitattributes 7d48ee6f88 Import Grid Godot template vor 5 Jahren
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CharTween.gd e618707627 Use absolute angle turn vor 5 Jahren
Game.gd b657fd2923 Randomly allocate spawn points to players each round vor 4 Jahren
Game.tscn deb2e14fcc Add the Atom arena vor 4 Jahren
LICENSE.md 7d48ee6f88 Import Grid Godot template vor 5 Jahren
MainCamera.gd 6156d5318f Move code from Game to Camera vor 5 Jahren
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Player.tscn 1857910623 Take spawn rotation into account vor 4 Jahren
README.md 2d931a5a44 Add tutorial to create a new level vor 4 Jahren
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README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.