A remake of MightyLiners with Godot engine

DricomDragon b657fd2923 Randomly allocate spawn points to players each round 5 лет назад
Levels 88817ee404 Add a template for making levels 5 лет назад
Resources ca89fa928e Rename the dark tile to `slow` 5 лет назад
Tools b05dcb3e88 Ignore python generated files in Tools 5 лет назад
.gitattributes 7d48ee6f88 Import Grid Godot template 5 лет назад
.gitignore 5441845665 Ignore GoDot files 5 лет назад
CharTween.gd e618707627 Use absolute angle turn 5 лет назад
Game.gd b657fd2923 Randomly allocate spawn points to players each round 5 лет назад
Game.tscn 8ef2b44ded Make the level list editable in the editor 5 лет назад
LICENSE.md 7d48ee6f88 Import Grid Godot template 5 лет назад
MainCamera.gd 6156d5318f Move code from Game to Camera 5 лет назад
Player.gd 6608324232 Fix group error 5 лет назад
Player.tscn 1857910623 Take spawn rotation into account 5 лет назад
README.md 2d931a5a44 Add tutorial to create a new level 5 лет назад
Spawner.gd 5056884cf1 Set a sprite to spawners 5 лет назад
Spawner.tscn 5056884cf1 Set a sprite to spawners 5 лет назад
default_env.tres 7d48ee6f88 Import Grid Godot template 5 лет назад
icon.png 7d48ee6f88 Import Grid Godot template 5 лет назад
icon.png.import 7d48ee6f88 Import Grid Godot template 5 лет назад
project.godot 01243e104e Rename actions 5 лет назад

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.