A remake of MightyLiners with Godot engine

DricomDragon e54e919f1b Set default gravity to zero преди 4 години
Levels f2db167415 Slightly improve two levels преди 4 години
Resources 43f7616c57 Import new Liner sprite преди 4 години
.gitattributes 7d48ee6f88 Import Grid Godot template преди 5 години
.gitignore 5441845665 Ignore GoDot files преди 5 години
CharTween.gd 64e37d2cae Refactor target position argument преди 4 години
Game.gd 330aa195b8 Put the title closer of origin and hide at game start преди 4 години
Game.tscn 330aa195b8 Put the title closer of origin and hide at game start преди 4 години
Hub.gd f0a265ef31 Add action keys for 8 players преди 4 години
Hub.tscn 0e939b2e2e Move player creation to hub преди 4 години
LICENSE.md 7d48ee6f88 Import Grid Godot template преди 5 години
LevelSwap.gd 0be15ebe54 Smooth transition between levels преди 4 години
MainCamera.gd 6680ab61c0 Adapt zoom rate when screen size changes преди 4 години
Player.gd 51084d9750 Fix last standing player suicide преди 4 години
Player.tscn 30535af488 Move static group assignation to group editor преди 4 години
README.md 2d931a5a44 Add tutorial to create a new level преди 4 години
Spawner.gd 30535af488 Move static group assignation to group editor преди 4 години
Spawner.tscn 30535af488 Move static group assignation to group editor преди 4 години
default_env.tres 7d48ee6f88 Import Grid Godot template преди 5 години
icon.png 7d48ee6f88 Import Grid Godot template преди 5 години
icon.png.import 7d48ee6f88 Import Grid Godot template преди 5 години
project.godot e54e919f1b Set default gravity to zero преди 4 години

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.