A remake of MightyLiners with Godot engine

DricomDragon f2db167415 Slightly improve two levels 4 jaren geleden
Levels f2db167415 Slightly improve two levels 4 jaren geleden
Resources 43f7616c57 Import new Liner sprite 4 jaren geleden
Tools b05dcb3e88 Ignore python generated files in Tools 5 jaren geleden
.gitattributes 7d48ee6f88 Import Grid Godot template 5 jaren geleden
.gitignore 5441845665 Ignore GoDot files 5 jaren geleden
CharTween.gd 64e37d2cae Refactor target position argument 4 jaren geleden
Game.gd efe280ba8b Fix possibility to start a new round before its end 4 jaren geleden
Game.tscn 0be15ebe54 Smooth transition between levels 4 jaren geleden
LICENSE.md 7d48ee6f88 Import Grid Godot template 5 jaren geleden
LevelSwap.gd 0be15ebe54 Smooth transition between levels 4 jaren geleden
MainCamera.gd 6680ab61c0 Adapt zoom rate when screen size changes 4 jaren geleden
Player.gd 51084d9750 Fix last standing player suicide 4 jaren geleden
Player.tscn 30535af488 Move static group assignation to group editor 4 jaren geleden
README.md 2d931a5a44 Add tutorial to create a new level 5 jaren geleden
Spawner.gd 30535af488 Move static group assignation to group editor 4 jaren geleden
Spawner.tscn 30535af488 Move static group assignation to group editor 4 jaren geleden
default_env.tres 7d48ee6f88 Import Grid Godot template 5 jaren geleden
icon.png 7d48ee6f88 Import Grid Godot template 5 jaren geleden
icon.png.import 7d48ee6f88 Import Grid Godot template 5 jaren geleden
project.godot 01243e104e Rename actions 5 jaren geleden

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.