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- extends Node2D
- var cam
- var p1
- var p2
- var dist_max = 900
- var zoom_rate = 0.001
- func _ready():
- cam = $Grid/Camera1
- p1 = $Grid/Player1
- p2 = $Grid/Player2
- func _process(d):
- cam.position = 0.5 * (p1.position + p2.position)
- var dist = (p1.position).distance_to(p2.position)
- if dist < dist_max:
- cam.zoom = Vector2(1.0, 1.0)
- else:
- var zoom = 1.0 + (dist - dist_max) * zoom_rate
- cam.zoom = Vector2(zoom, zoom)
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