A remake of MightyLiners with Godot engine

DricomDragon aa8f94a0d1 Add the Atom arena 5 jaren geleden
Levels deb2e14fcc Add the Atom arena 5 jaren geleden
Resources ca89fa928e Rename the dark tile to `slow` 5 jaren geleden
Tools b05dcb3e88 Ignore python generated files in Tools 5 jaren geleden
.gitattributes 7d48ee6f88 Import Grid Godot template 5 jaren geleden
.gitignore 5441845665 Ignore GoDot files 5 jaren geleden
CharTween.gd e618707627 Use absolute angle turn 5 jaren geleden
Game.gd b657fd2923 Randomly allocate spawn points to players each round 5 jaren geleden
Game.tscn deb2e14fcc Add the Atom arena 5 jaren geleden
LICENSE.md 7d48ee6f88 Import Grid Godot template 5 jaren geleden
MainCamera.gd 6156d5318f Move code from Game to Camera 5 jaren geleden
Player.gd 6608324232 Fix group error 5 jaren geleden
Player.tscn 1857910623 Take spawn rotation into account 5 jaren geleden
README.md 2d931a5a44 Add tutorial to create a new level 5 jaren geleden
Spawner.gd 5056884cf1 Set a sprite to spawners 5 jaren geleden
Spawner.tscn 5056884cf1 Set a sprite to spawners 5 jaren geleden
default_env.tres 7d48ee6f88 Import Grid Godot template 5 jaren geleden
icon.png 7d48ee6f88 Import Grid Godot template 5 jaren geleden
icon.png.import 7d48ee6f88 Import Grid Godot template 5 jaren geleden
project.godot 01243e104e Rename actions 5 jaren geleden

README.md

Mighty Liners Reborn

Mighty Liners return !

Edit project

You can download the Godot engine on the official website and open this repository as a project.

Create a new level

Make the new level scene

  • Open this repository with Godot editor
  • Duplicate the file Levels/template.tscn with the name of your new level
  • Select the Grid node in the scene tree
  • Place the walls and ground tiles
  • Enable grid snap (Shift + G)
  • Place the spawn points

Test your level

To easily test your level, you can set the editor property Level To Loop in the root node of the Game scene to your new level, e.g. Focus. When you run the game (F5), it will loop indefinitely on the selected level.

Add your level in the list

In the root node of the Game scene again, you can add your new level in the Level Names list. Do not forget to clear the Level To Loop field before submitting your final work.