#ifndef SCENEOPENGL_H_INCLUDED #define SCENEOPENGL_H_INCLUDED // Includes GLM #include <glm/glm.hpp> #define GLM_ENABLE_EXPERIMENTAL #include <glm/gtx/transform.hpp> #include <glm/gtc/type_ptr.hpp> // Includes OpenGL #include <SDL2/SDL.h> #define GL3_PROTOTYPES 1 #include <GL/gl.h> //Includes de base #include <string> #include <iostream> //Autres includes #include "CamControl/InputAndJoy.h" #include "CamControl/Camera.h" #include "Cubes/Cube.h" class SceneOpenGL { public: SceneOpenGL(std::string titre, int largeur, int hauteur); ~SceneOpenGL(); bool initialiserFenetre(); bool initGL(); void bouclePrincipale(); private: std::string m_titreFenetre; int m_largeurFenetre; int m_hauteurFenetre; SDL_Window* m_fenetre; SDL_GLContext m_contexteOpenGL; Camera m_camera; InputAndJoy m_input; }; #endif // SCENEOPENGL_H_INCLUDED