#ifndef SCENEOPENGL_H_INCLUDED #define SCENEOPENGL_H_INCLUDED // Includes GLM #include #include #include // Includes OpenGL #include #define GL3_PROTOTYPES 1 #include //Includes de base #include #include //Autres includes #include "Shader.h" #include "Input.h" // Macro utile au VBO #ifndef BUFFER_OFFSET #define BUFFER_OFFSET(offset) ((char*)NULL + (offset)) #endif class SceneOpenGL { public: SceneOpenGL(std::string titre, int largeur, int hauteur); ~SceneOpenGL(); bool initialiserFenetre(); bool initGL(); void bouclePrincipale(); private: std::string m_titreFenetre; int m_largeurFenetre; int m_hauteurFenetre; SDL_Window* m_fenetre; SDL_GLContext m_contexteOpenGL; Input m_input; }; #endif // SCENEOPENGL_H_INCLUDED