#ifndef SCENEOPENGL_H_INCLUDED #define SCENEOPENGL_H_INCLUDED // Includes GLM #include #define GLM_ENABLE_EXPERIMENTAL #include #include // Includes OpenGL #include #define GL3_PROTOTYPES 1 #include //Includes de base #include #include //Autres includes #include "CamControl/InputAndJoy.h" #include "CamControl/Camera.h" #include "Cubes/Cube.h" class SceneOpenGL { public: SceneOpenGL(std::string titre, int largeur, int hauteur); ~SceneOpenGL(); bool initialiserFenetre(); bool initGL(); void bouclePrincipale(); private: std::string m_titreFenetre; int m_largeurFenetre; int m_hauteurFenetre; SDL_Window* m_fenetre; SDL_GLContext m_contexteOpenGL; Camera m_camera; InputAndJoy m_input; }; #endif // SCENEOPENGL_H_INCLUDED