#ifndef CAISSE_H_INCLUDED #define CAISSE_H_INCLUDED // Includes #include #include "Cube.h" #include "Texture.h" // Classe Caisse class Caisse : public Cube { public: Caisse(float taille, std::string const vertexShader, std::string const fragmentShader, std::string fichierImage); ~Caisse(); void afficher(glm::mat4 &projection, glm::mat4 &modelview); private: Texture m_texture; float m_coordTexture[72]; }; #endif // CAISSE_H_INCLUDED