#ifndef DEF_COLORCUBE
#define DEF_COLORCUBE


// Includes OpenGL
#ifdef WIN32
#include <GL/glew.h>

#else
#define GL3_PROTOTYPES 1
#include <GL3/gl3.h>
#endif

// Includes GLM
#include <glm/glm.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/gtc/type_ptr.hpp>


// Classe ColorCube
class ColorCube
{
    public:

    ColorCube();
    ColorCube(float taille, float red, float green, float blue);
    ~ColorCube();

    void setColor(float red, float green, float blue);
    void afficher();// Vérouiller un shader et lui envoyer projection et modelview avant

    void move(glm::vec3 deplacement);

    private:

    float m_vertices[42];
    float m_couleurs[42];
};
unsigned int getNbColorCubes();

#endif