#ifndef DEF_CAMERA #define DEF_CAMERA ///Jovian ///Adaptation pour InputAndJoy ///Dernière modif : plaqué au sol (m_linear) // Includes GLM #include #define GLM_ENABLE_EXPERIMENTAL #include #include // Autres includes #include "Input.h" // Classe class Camera { public: Camera(); Camera(glm::vec3 position, glm::vec3 pointCible, glm::vec3 axeVertical, float sensibilite, float vitesse); ~Camera(); void orienter(float xRel, float yRel); void deplacer(Input const &input); void lookAt(glm::mat4 &modelview); void setPointcible(glm::vec3 pointCible); void setPosition(glm::vec3 position); void setSensibilite(float sensibilite); void setVitesse(float vitesse); void setVol(bool activation); float getSensibilite() const; float getVitesse() const; glm::vec3 getPos() const; glm::vec3 getDirect() const; float getTheta() const; float getPhi() const; glm::vec3 getNormale() const; private: float m_phi; float m_theta; glm::vec3 m_orientation; glm::vec3 m_axeVertical; glm::vec3 m_deplacementLateral; glm::vec3 m_deplacementLineaire; glm::vec3 m_position; glm::vec3 m_pointCible; float m_sensibilite; float m_vitesse; bool m_vol; }; #endif