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- #include "SceneOpenGL.h"
- using namespace glm;
- SceneOpenGL::SceneOpenGL(std::string titreFenetre, int largeurFenetre, int hauteurFenetre) : m_titreFenetre(titreFenetre), m_largeurFenetre(largeurFenetre),
- m_hauteurFenetre(hauteurFenetre), m_fenetre(0), m_contexteOpenGL(0), m_input()
- {
- }
- SceneOpenGL::~SceneOpenGL()
- {
- SDL_GL_DeleteContext(m_contexteOpenGL);
- SDL_DestroyWindow(m_fenetre);
- SDL_Quit();
- }
- bool SceneOpenGL::initialiserFenetre()
- {
-
- if(SDL_Init(SDL_INIT_VIDEO) < 0)
- {
- std::cout << "Erreur lors de l'initialisation de la SDL : " << SDL_GetError() << std::endl;
- SDL_Quit();
- return false;
- }
-
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
-
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
-
- m_fenetre = SDL_CreateWindow(m_titreFenetre.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, m_largeurFenetre, m_hauteurFenetre, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
- if(m_fenetre == 0)
- {
- std::cout << "Erreur lors de la creation de la fenetre : " << SDL_GetError() << std::endl;
- SDL_Quit();
- return false;
- }
-
- m_contexteOpenGL = SDL_GL_CreateContext(m_fenetre);
- if(m_contexteOpenGL == 0)
- {
- std::cout << SDL_GetError() << std::endl;
- SDL_DestroyWindow(m_fenetre);
- SDL_Quit();
- return false;
- }
- return true;
- }
- bool SceneOpenGL::initGL()
- {
- #ifdef WIN32
-
- GLenum initialisationGLEW( glewInit() );
-
- if(initialisationGLEW != GLEW_OK)
- {
-
- std::cout << "Erreur d'initialisation de GLEW : " << glewGetErrorString(initialisationGLEW) << std::endl;
-
- SDL_GL_DeleteContext(m_contexteOpenGL);
- SDL_DestroyWindow(m_fenetre);
- SDL_Quit();
- return false;
- }
- #endif
-
- glEnable(GL_DEPTH_TEST);
-
- return true;
- }
- void SceneOpenGL::bouclePrincipale()
- {
-
- unsigned int frameRate (1000 / 50);
- Uint32 debutBoucle(0), finBoucle(0), tempsEcoule(0);
-
- mat4 projection;
- mat4 modelview;
- projection = perspective(70.0, (double) m_largeurFenetre / m_hauteurFenetre, 1.0, 100.0);
- modelview = mat4(1.0);
-
- Camera camera(vec3(3, 4, 10), vec3(0, 2.1, 2), vec3(0, 1, 0), 0.5, 0.5);
- m_input.afficherPointeur(false);
- m_input.capturerPointeur(true);
-
- Cabane cabane("Shaders/texture.vert", "Shaders/texture.frag");
-
- Sol solHerbeux(30.0, 30.0, 15, 15, "Shaders/texture.vert", "Shaders/texture.frag", "Textures/Ex.bmp");
- Sol solTerreux(10.0, 10.0, 5, 5, "Shaders/texture.vert", "Shaders/texture.frag", "Textures/Ex.bmp");
-
- Caisse caisse(2.0, "Shaders/texture.vert", "Shaders/texture.frag", "Textures/Ex.bmp");
- Caisse caisseDanger(2.0, "Shaders/texture.vert", "Shaders/texture.frag", "Textures/Ex.bmp");
-
- Cristal cristal("Shaders/texture.vert", "Shaders/texture.frag", "Textures/Ex.bmp");
- float angle(0.0);
-
- while(!m_input.terminer())
- {
-
- debutBoucle = SDL_GetTicks();
-
- m_input.updateEvenements();
- if(m_input.getTouche(SDL_SCANCODE_ESCAPE))
- break;
- camera.deplacer(m_input);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- camera.lookAt(modelview);
-
-
- cabane.afficher(projection, modelview);
-
- solTerreux.afficher(projection, modelview);
-
- mat4 sauvegardeModelview = modelview;
- modelview = translate(modelview, vec3(0, -0.01, 0));
- solHerbeux.afficher(projection, modelview);
- modelview = sauvegardeModelview;
-
- sauvegardeModelview = modelview;
-
- modelview = translate(modelview, vec3(-2.5, 1, -3));
- caisse.afficher(projection, modelview);
-
- modelview = translate(modelview, vec3(5, 0, 1));
- caisseDanger.afficher(projection, modelview);
-
- modelview = translate(modelview, vec3(-2.5, 0, 4));
- caisse.afficher(projection, modelview);
-
- angle++;
- if(angle > 360)
- angle -= 360;
-
- modelview = translate(modelview, vec3(0, 2.1, 0));
- modelview = rotate(modelview, angle, vec3(0, 1, 0));
- cristal.afficher(projection, modelview);
-
- modelview = sauvegardeModelview;
-
- SDL_GL_SwapWindow(m_fenetre);
-
- finBoucle = SDL_GetTicks();
- tempsEcoule = finBoucle - debutBoucle;
-
- if(tempsEcoule < frameRate)
- SDL_Delay(frameRate - tempsEcoule);
- }
- }
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