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- #ifndef SCENEOPENGL_H_INCLUDED
- #define SCENEOPENGL_H_INCLUDED
- // Includes GLM
- #include <glm/glm.hpp>
- #include <glm/gtx/transform.hpp>
- #include <glm/gtc/type_ptr.hpp>
- // Includes OpenGL
- #include <SDL2/SDL.h>
- #define GL3_PROTOTYPES 1
- #include <GLES3/gl3.h>
- //Includes de base
- #include <string>
- #include <iostream>
- //Autres includes
- #include "Shader.h"
- #include "Input.h"
- // Macro utile au VBO
- #ifndef BUFFER_OFFSET
- #define BUFFER_OFFSET(offset) ((char*)NULL + (offset))
- #endif
- class SceneOpenGL
- {
- public:
- SceneOpenGL(std::string titre, int largeur, int hauteur);
- ~SceneOpenGL();
- bool initialiserFenetre();
- bool initGL();
- void bouclePrincipale();
- private:
- std::string m_titreFenetre;
- int m_largeurFenetre;
- int m_hauteurFenetre;
- SDL_Window* m_fenetre;
- SDL_GLContext m_contexteOpenGL;
- Input m_input;
- };
- #endif // SCENEOPENGL_H_INCLUDED
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