main.cpp 267 B

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  1. #include <iostream>
  2. #include "SceneOpenGL.h"
  3. int main(int argc, char **argv)
  4. {
  5. SceneOpenGL plateau("Shaders bidouillés !",768,768);
  6. if (!plateau.initialiserFenetre() || !plateau.initGL())
  7. return -1;
  8. plateau.bouclePrincipale();
  9. return 0;
  10. }