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- #version 150 core
- in vec3 in_Vertex;
- in vec2 in_TexCoord0;
- uniform mat4 projection;
- uniform mat4 modelview;
- out vec2 coordTexture;
- void main()
- {
-
- gl_Position = projection * modelview * vec4(in_Vertex, 1.0);
-
- coordTexture = in_TexCoord0;
- }
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