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- #ifndef MODELE3D_H
- #define MODELE3D_H
- // Macro utile au VBO
- #ifndef BUFFER_OFFSET
- #define BUFFER_OFFSET(offset) ((char*)NULL + (offset))
- #endif
- #include <iostream>
- #include <vector>
- #include <fstream>
- #include "../Shader.h"
- #include "../Texture.h"
- // Includes GLM
- #include <glm/glm.hpp>
- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/gtx/transform.hpp>
- #include <glm/gtc/type_ptr.hpp>
- class Modele3D
- {
- public:
- Modele3D();
- virtual ~Modele3D();
- void afficher(glm::mat4 pmv, glm::mat4 m, Shader* const shad);
- protected:
- GLuint m_textID;
- GLuint m_nbVec;
- float *m_vertices; // Tableau
- float *m_coordTexture; // Tableau
- float *m_normales; // Tableau
- GLuint m_vboID;
- int m_tailleVerticesBytes;
- int m_tailleCoordTextureBytes;
- int m_tailleNormalesBytes;
- GLuint m_vaoID;
- };
- #endif // MODELE3D_H
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