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- #ifndef DEF_INPUT
- #define DEF_INPUT
- ///Jovian
- ///Adaptation pour InputAndJoy
- // Include
- #include <SDL2/SDL.h>
- // Classe
- class Input
- {
- public:
- Input();
- ~Input();
- virtual void updateEvenements();
- bool terminer() const;
- void afficherPointeur(bool reponse) const;
- void capturerPointeur(bool reponse);
- bool getTouche(const SDL_Scancode touche) const;
- bool getBoutonSouris(const Uint8 bouton) const;
- bool mouvementSouris() const;
- int getX() const;
- int getY() const;
- int getXRel() const;
- int getYRel() const;
- void setWindow(SDL_Window* activWindow);
- void setMoveKeys(SDL_Scancode avancer, SDL_Scancode reculer, SDL_Scancode droite, SDL_Scancode gauche);
- virtual float getMainXRel() const;
- virtual float getMainYRel() const;
- virtual float getMainXMove() const;
- virtual float getMainYMove() const;
- protected:
- SDL_Event m_evenements;
- bool m_touches[SDL_NUM_SCANCODES];
- bool m_boutonsSouris[8];
- int m_x;
- int m_y;
- int m_xRel;
- int m_yRel;
- SDL_Scancode m_avancer;
- SDL_Scancode m_reculer;
- SDL_Scancode m_droite;
- SDL_Scancode m_gauche;
- bool m_terminer;
- bool m_relativeMouse;
- SDL_Window* m_window;
- int m_windowHalfHeight;
- int m_windowHalfWidth;
- };
- #endif
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