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- #ifndef SPAWN_H_INCLUDED
- #define SPAWN_H_INCLUDED
- #include <SDL/SDL.h>
- #include "Input.h"
- #include "SDL_gfxPrimitives.h"
- #include <vector>
- #include <cstdlib>
- #include <ctime>
- void spawn( std::vector<SDL_Rect>* obs, Uint16 nb, Uint16 w, Uint16 h );
- #endif // SPAWN_H_INCLUDED
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