Description of Rift Exodus gameplay.
Roguelite inspired by FTL. You drive a vehicule along the equatorial rift. If you get out the temperate belt, you loose your run. You can find modules and ressources along the way to improve your vehicule and overcome obstacles you may encounter.
Your vehicule is highly modular. You can equip modules that you discover and harvest resources to fill your reservoirs up. Your vehicule configuration determines the amount of each resource you consume while moving, and can play a role in event appearance and / or outcome.
The most useful resource is mechanical energy which is needed to move your vehicule. Other resources can be harvest and stored by specific modules to this purpose.
Each vehicule, depending on its size, has a maximum limit of number of modules.
These modules convert one or two types of resource to another.
A container stores a specified type of resource.
A collecter is used to harvest resources.
Collect resource everywhere, but require time to perform.
Can fill up storage of a specific resource completely at once, but requires a specific biome.
Can modify types of map tiles.
Can make damage during pursuits.
Consume mechanical energy to move the vehicule during exploration phase.
Energy consumption : low Can cross water : no Can cross mountain : no
Energy consumption : medium Can cross water : no Can cross mountain : yes
Energy consumption : medium Can cross water : yes Can cross mountain : no
Energy consumption : high Can cross water : yes Can cross mountain : yes
Some vehicule categories.
Tiniest vehicule to discover the game.
Small vehicule.
High class vehicule.
Huge vehicule.
Flat and dry. More light for solar panels.
Flat and green.
Difficult to cross.
Difficult to cross. Give a extra bonus in visibility.
Slow down vehicules and reduce visibility range. Give opportunities to harvest bio resources.
The cost to cross a tile depend of the equipment of your vehicule.