#include "Animation.h" Animation::Animation(Uint32 tempsFrequence) :m_tempsFrequence(tempsFrequence),m_tempsDepart(0),m_imageActive(0) { }///Animation() Animation::~Animation() { while (!m_bande.empty()) { if (m_bande.back()!=0) SDL_FreeSurface(m_bande.back()); m_bande.pop_back(); } }///~Animation() void Animation::play() { m_tempsDepart=SDL_GetTicks(); }///play() void Animation::pause() { //Set pause --' }///pause() void Animation::stop() { //Stop ! *0* }///stop()