#include #include #include "FeuFolet.h" #define RAYON 160 int main ( int argc, char** argv ) { /// [1] Démarrage // [1.1] Démarrages SDL if ( SDL_Init( SDL_INIT_VIDEO ) < 0) { std::cout << "Impossible d'initialiser la SDL: " << SDL_GetError() << std::endl; return 1; } // [1.2] Préparation de fermeture atexit(SDL_Quit); // [1.3] Para-fenêtre SDL_WM_SetCaption("Application SDL: Algorythme du Feu Follet", 0); /// [2] Préparation des composants // [2.1] Préparation de la fenêtre SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE|SDL_DOUBLEBUF); if ( !screen ) { std::cout << "Unable to set 640x480 video: " << SDL_GetError() << std::endl; return 1; } // [2.2] Préparation SDL_Surface* fond = SDL_LoadBMP("soleil.bmp"); SDL_Surface* follet = createFeuFolet(RAYON, SDL_MapRGB(screen->format, 0, 0, 255)); SDL_Rect pos; pos.x=pos.y=0; short opacite (0); /// [3] Boucle principale SDL_EnableKeyRepeat(10,10); bool done = false; while (!done) { // [3.1] Gestion évènements SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: done = true; break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) done = true; else if (event.key.keysym.sym == SDLK_UP) opacite++; else if (event.key.keysym.sym == SDLK_DOWN) opacite--; break; case SDL_MOUSEMOTION: pos.x = event.motion.x-RAYON; pos.y = event.motion.y-RAYON; break; } // end switch event type } // end of message processing // [3.2] Calculs // [3.3] Dessin des composants SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 128, 128)); SDL_BlitSurface(fond, 0, screen, 0); SDL_BlitSurface(follet, 0, screen, &pos); //blitFeuFollet(screen, xFeu, yFeu, RAYON, SDL_MapRGB(screen->format,0,0,255),opacite); SDL_Flip(screen); } //fin bcl principale ///[4] Destruction des composants SDL_FreeSurface(fond); SDL_FreeSurface(follet); std::cout << "Aucune erreur détectée." << std::endl; return 0; }