//Basiques #include #include //SDL #include #undef main //#include int main ( int argc, char** argv ) { /// [1] Démarrage // [1.1] Démarrages SDL if ( SDL_Init( SDL_INIT_VIDEO ) < 0) { std::cout << "Impossible d'initialiser la SDL: " << SDL_GetError() << std::endl; return 1; } // [1.2] Préparation de fermeture atexit(SDL_Quit); // [1.3] Para-fenêtre SDL_WM_SetCaption("Sword_Finder", 0); /// [2] Préparation des composants // [2.1] Préparation de la fenêtre SDL_Surface* screen = SDL_SetVideoMode(1280, 720, 32, SDL_HWSURFACE|SDL_DOUBLEBUF); if ( !screen ) { std::cout << "Bug à l'initialisation: " << SDL_GetError() << std::endl; return 1; } // [2.2] Préparation variables int range(100) ; SDL_Rect mouse({0, 0, 2*range, 2*range}); SDL_Rect pos({0,0,0,0}); bool grip(false); // [2.3] Préparation surface SDL_Surface* text = 0x0; text = SDL_LoadBMP("pierres.bmp"); if ( !text ) std::cout << "Pb avec la texture." << std::endl; SDL_Surface* obj = 0x0; obj = SDL_LoadBMP("epee.bmp"); SDL_SetColorKey(obj, SDL_SRCCOLORKEY, 0xff00ff); SDL_Surface* full = 0x0; full = SDL_CreateRGBSurface(SDL_HWSURFACE, 1280, 720, 32, 0, 0, 0, 0) ; SDL_Surface* calc = 0x0; calc = SDL_CreateRGBSurface(SDL_HWSURFACE, 1280, 720, 32, 0, 0, 0, 0) ; // [2.4] Remplissage for ( int x(0); x < 1280; x += text->w ) for ( int y(0); y < 720; y += text->h ) { pos.x = x ; pos.y = y ; SDL_BlitSurface(text, 0x0, full, &pos) ; } pos.x = 200; pos.y = 400; /// [3] Boucle principale bool done = false; SDL_Event event; while (!done) { // [3.1] Gestion évènements while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: done = true; break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) done = true; if (event.key.keysym.sym == SDLK_UP) range += 5; if (event.key.keysym.sym == SDLK_DOWN) range -= 5; break; case SDL_MOUSEMOTION: mouse.x = event.motion.x - range ; mouse.y = event.motion.y - range ; mouse.w = 2*range ; mouse.h = 2*range ; if (grip) { pos.x += event.motion.xrel; pos.y += event.motion.yrel; } break; case SDL_MOUSEBUTTONDOWN: grip = true; break; case SDL_MOUSEBUTTONUP: grip = false; break; } // end switch event type } // end of message processing // [3.2] Calculs // [3.3] Dessin des composants SDL_FillRect(screen, 0, 0x000000); SDL_BlitSurface(full, 0x0, calc, 0x0); SDL_BlitSurface(obj, 0x0, calc, &pos); SDL_BlitSurface(calc, &mouse, screen, &mouse); SDL_Flip(screen); // [3.4] Temps SDL_Delay(30); } //fin bcl principale ///Performance /*SDL_Surface* m_surface[1000]; Uint32 temps(SDL_GetTicks());///Chrono START for (int i(0); i<1000; i++) m_surface[i] = rotozoomSurface(epee, 35.0, 1.0, 1); temps = SDL_GetTicks() - temps;///Chrono END for (int i(0); i<1000; i++) SDL_FreeSurface(m_surface[i]); std::cout << "Temps de calcul : " << temps << std::endl;*/ ///[4] Destruction des composants SDL_FreeSurface(screen); SDL_FreeSurface(text); SDL_FreeSurface(full); return 0; }