// // Created by jovian on 18/07/17. // #ifndef TINYSHOOTER_GAMECORE_H #define TINYSHOOTER_GAMECORE_H // Read hardware commands #include "Control/Input.h" // For game display #include "Graphics/Renderer.h" #include "Graphics/MetaField.h" class GameCore { public : GameCore(); virtual ~GameCore(); bool initialize(); // Create attributes, return false if failure occurred void start(); // Start a default game protected: Input *m_input; Renderer *m_rend; }; #endif //TINYSHOOTER_GAMECORE_H