// // Created by jovian on 18/07/17. // Adapted for MetaBall #ifndef TINYSHOOTER_RENDERER_H #define TINYSHOOTER_RENDERER_H #include "../constantes.h" #include #include #include #include class Renderer { public : Renderer(); virtual ~Renderer(); bool initialize(); // Initialize SDL and load features (return false if error) void clearWindow(); // Clear all content void renderName(SDL_Rect &dst, std::string name); void renderBoolMatrix(bool mat[WIN_H][WIN_W]); void presentWindow(); // Refresh window SDL_Window *getWindow() const; private: bool loadStringTexture(std::string name); // Load a texture from a string protected: int m_screenWidth; int m_screenHeight; SDL_Window *m_window; // SDL main window SDL_Renderer *m_renderer; // SDL main renderer TTF_Font *m_font; // TTF main font std::vector m_pictureTab; // Every game texture std::map m_stringTab; // Every game name texture }; #endif //TINYSHOOTER_RENDERER_H