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- #include <cstdlib>
- #include <SDL/SDL.h>
- #undef main
- #include "LaunchCircle.h"
- int main ( int argc, char** argv )
- {
- // [1] Initialisation des SDL
- if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0 )
- {
- printf( "Unable to init SDL: %s\n", SDL_GetError() );
- return 1;
- }
- // make sure SDL cleans up before exit
- atexit(SDL_Quit);
- // create a new window
- SDL_Surface* screen = SDL_SetVideoMode(640, 480, 16,
- SDL_HWSURFACE|SDL_DOUBLEBUF);
- if ( !screen )
- {
- printf("Unable to set 640x480 video: %s\n", SDL_GetError());
- return 1;
- }
- // [2] création des composants
- LaunchCircle cercle(200, SDL_MapRGB(screen->format,255,128,0), 360, 150);
- int verrou(0);
- bool up(false);
- bool down(false);
- // [3] program main loop
- bool done = false;
- while (!done)
- {
- // message processing loop
- SDL_Event event;
- // check for messages
- while(SDL_PollEvent(&event))
- {
- switch (event.type)
- {
- // exit if the window is closed
- case SDL_QUIT:
- done = true;
- break;
- // check for keypresses
- case SDL_KEYDOWN:
- {
- // exit if ESCAPE is pressed
- if (event.key.keysym.sym == SDLK_ESCAPE)
- done = true;
- if(event.key.keysym.sym == SDLK_UP)
- up=true;
- if(event.key.keysym.sym == SDLK_DOWN)
- down=true;
- break;
- }
- case SDL_KEYUP:
- {
- if(event.key.keysym.sym == SDLK_UP)
- up=false;
- if(event.key.keysym.sym == SDLK_DOWN)
- down=false;
- break;
- }
- } // end switch
- }//End message processing
- // [4] Calculs
- if (up)
- verrou++;
- if(down)
- verrou--;
- // [5] DRAWING STARTS HERE
- // clear screen
- SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 140, 128, 128));
- cercle.afficher(320,240,verrou,screen);
- // draw bitmap
- // DRAWING ENDS HERE
- // finally, update the screen :)
- SDL_Flip(screen);
- } // end main loop
- // all is well ;)
- printf("Exited cleanly\n");
- return 0;
- }
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