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- #ifndef FEUFOLET_H_INCLUDED
- #define FEUFOLET_H_INCLUDED
- #include <iostream>
- #include <SDL/SDL.h>
- SDL_Surface* createFeuFolet(int rayon, Uint32 couleurRGB);
- void blitFeuFollet(SDL_Surface* support, int x, int y, int rayon, Uint32 couleurRGB, short opacite=0);
- int carre(int nombre);
- #endif
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