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- #include "Animation.h"
- Animation::Animation(Uint32 tempsFrequence)
- :m_tempsFrequence(tempsFrequence),m_tempsDepart(0),m_imageActive(0)
- {
- }///Animation()
- Animation::~Animation()
- {
- while (!m_bande.empty())
- {
- if (m_bande.back()!=0)
- SDL_FreeSurface(m_bande.back());
- m_bande.pop_back();
- }
- }///~Animation()
- void Animation::play()
- {
- m_tempsDepart=SDL_GetTicks();
- }///play()
- void Animation::pause()
- {
- //Set pause --'
- }///pause()
- void Animation::stop()
- {
- //Stop ! *0*
- }///stop()
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