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- //
- // Created by jovian on 18/07/17.
- //
- #include <iostream>
- #include "Renderer.h"
- #define RAD_TO_DEG 57.2957795130f
- Renderer::Renderer()
- : m_screenWidth(0), m_screenHeight(0), m_window(nullptr), m_renderer(nullptr), m_font(nullptr) {}
- Renderer::~Renderer() {
- // Destroy textures
- while (!m_pictureTab.empty()) {
- if (m_pictureTab.back() != nullptr)
- SDL_DestroyTexture(m_pictureTab.back());
- m_pictureTab.pop_back();
- }
- // Destroy string textures
- for (auto it(m_stringTab.begin()); it != m_stringTab.end(); it++) {
- if (it->second != nullptr)
- SDL_DestroyTexture(it->second);
- it->second = nullptr;
- }
- m_stringTab.clear();
- // Destroy SDL renderer
- if (m_renderer != nullptr) {
- SDL_DestroyRenderer(m_renderer);
- m_renderer = nullptr;
- }
- // Destroy the beautiful window
- if (m_window != nullptr) {
- SDL_DestroyWindow(m_window);
- m_window = nullptr;
- }
- // Quit modules
- TTF_Quit();
- SDL_Quit();
- }
- bool Renderer::initialize() {
- // Announce
- std::cout << "Renderer::initialize() > ";
- // Already initialized
- if (m_window != nullptr) {
- std::cout << "Window already created." << std::endl << std::endl;
- return false;
- }
- // Default screen size
- m_screenWidth = WIN_W;
- m_screenHeight = WIN_H;
- // Init video
- if (SDL_Init(SDL_INIT_VIDEO) != 0) {
- std::cout << "SDL video failed : " << SDL_GetError() << std::endl << std::endl;
- return false;
- }
- // Init font
- if (TTF_Init() == -1) {
- std::cout << "TTF failed : " << TTF_GetError() << std::endl << std::endl;
- return false;
- }
- m_font = TTF_OpenFont("droid.ttf", 28);
- if (m_font == NULL) {
- std::cout << "Open droid.ttf failed : " << TTF_GetError() << std::endl << std::endl;
- return false;
- }
- // Opening window
- m_window = SDL_CreateWindow("MetaBalls visualizer - Jovian Hersemeule",
- SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
- m_screenWidth, m_screenHeight,
- SDL_WINDOW_SHOWN /*| SDL_WINDOW_FULLSCREEN_DESKTOP*/);
- if (m_window == nullptr) {
- std::cout << "Window creation failed : " << SDL_GetError() << std::endl << std::endl;
- SDL_Quit();
- return false;
- }
- // Hardware physical screen size
- SDL_GetWindowSize(m_window, &m_screenWidth, &m_screenHeight);
- // Create renderer
- m_renderer = SDL_CreateRenderer(m_window, -1,
- SDL_RENDERER_ACCELERATED |
- SDL_RENDERER_PRESENTVSYNC);
- if (m_renderer == nullptr) {
- SDL_DestroyWindow(m_window);
- std::cout << "SDL Renderer creation failed : " << SDL_GetError() << std::endl << std::endl;
- SDL_Quit();
- return false;
- }
- // End
- std::cout << "Done, no error detected." << std::endl;
- // Okay
- return true;
- }
- void Renderer::clearWindow() {
- // Clean up buffer
- SDL_SetRenderDrawColor(m_renderer, 0x00, 0x00, 0x00, 0x00);
- SDL_RenderClear(m_renderer);
- }
- /*void Renderer::renderScene(std::vector<Visual *> &scope, const b2Vec2 ¢er, float zoom) {
- // Texture existence
- if (m_pictureTab.empty())
- return;
- // Rect
- SDL_Rect dst;
- SDL_Texture *tex;
- b2Vec2 rel;
- float localZoom;
- // For each
- for (auto it(scope.begin()); it != scope.end(); it++) {
- // Skip if no invalid texture
- if ((*it)->getImgId() > m_pictureTab.size() || m_pictureTab[(*it)->getImgId()] == nullptr)
- tex = m_pictureTab[0];
- else
- tex = m_pictureTab[(*it)->getImgId()];
- // Adjusting local zoom
- localZoom = zoom * (*it)->getScale();
- // Rect set up
- rel = (*it)->getPos() - center;
- dst.x = (int) (rel.x * zoom) + m_screenWidth / 2;
- dst.y = (int) (rel.y * zoom) + m_screenHeight / 2;
- SDL_QueryTexture(tex, NULL, NULL, &dst.w, &dst.h);
- // Zoom correction
- dst.w = (int) (localZoom * dst.w / DEFAULT_ZOOM);
- dst.h = (int) (localZoom * dst.h / DEFAULT_ZOOM);
- // Center texture
- dst.x -= dst.w / 2;
- dst.y -= dst.h / 2;
- // SDL rendering
- SDL_RenderCopyEx(m_renderer, tex, NULL, &dst, (*it)->getAngle() * RAD_TO_DEG, NULL, SDL_FLIP_NONE);
- }
- }*/
- /*void Renderer::renderPlanetHUD(PlanetDef def) {
- // Variable
- SDL_Rect dst;
- // Line under color
- const Uint8 uncl(0xaf);
- // Render rect
- dst.x = 10;
- dst.y = 10;
- int w = m_screenWidth / 2 - 2*dst.x + 24;
- int h = m_screenHeight * 2 / 3 - 2*dst.y;
- dst.w = w;
- dst.h = h;
- SDL_SetRenderDrawColor(m_renderer, 0x66, 0x66, 0x66, 0xff);
- SDL_RenderFillRect(m_renderer, &dst);
- SDL_SetRenderDrawColor(m_renderer, 0xff, 0xff, 0xff, 0xff);
- SDL_RenderDrawRect(m_renderer, &dst);
- SDL_RenderDrawLine(m_renderer, dst.x, dst.y + 37, dst.x + dst.w - 1, dst.y + 37);
- // Render planet name
- dst.x = 11;
- dst.y = 11;
- renderName(dst, def.name);
- // Column
- dst.x = 20;
- // Jumps
- #define H_NEXT_BAR 32
- #define H_OFFSET_BAR 10
- // People
- dst.y = 60;
- SDL_SetRenderDrawColor(m_renderer, uncl, uncl, uncl, 0xff);
- SDL_RenderDrawLine(m_renderer, dst.x, dst.y + H_OFFSET_BAR + 8, dst.x + w - 12, dst.y + H_OFFSET_BAR + 8);
- renderName(dst, "People");
- renderBar(dst.y + H_OFFSET_BAR, def.stock.get(PEOPLE));
- }*/
- void Renderer::renderName(SDL_Rect &dst, std::string name) {
- // Seek an existing name texture
- auto it(m_stringTab.find(name));
- if (it == m_stringTab.end()) {
- // Not loaded yet, let's fix this !
- if (!loadStringTexture(name))
- return;
- SDL_QueryTexture(m_stringTab[name], NULL, NULL, &dst.w, &dst.h);
- SDL_RenderCopy(m_renderer, m_stringTab[name], NULL, &dst);
- } else {
- // Faster plot
- SDL_QueryTexture(it->second, NULL, NULL, &dst.w, &dst.h);
- SDL_RenderCopy(m_renderer, it->second, NULL, &dst);
- }
- }
- void Renderer::renderBoolMatrix(bool mat[WIN_H][WIN_W]) {
- SDL_SetRenderDrawColor(m_renderer, 255, 255, 0, 255);
- std::vector<SDL_Point> points;
- for (int i(0); i < WIN_H; i++)
- for (int j(0); j < WIN_W; j++) {
- if (mat[i][j])
- //SDL_RenderDrawPoint(m_renderer, j, i);
- points.push_back({j, i});
- }
- SDL_RenderDrawPoints(m_renderer, points.data(), (int)points.size());
- }
- /*void Renderer::renderBar(int y, const int &value) {
- // Set position
- SDL_Rect dst;
- dst.x = 208;
- dst.y = y;
- dst.h = 16;
- // Set color and scale
- if (value == 0) {
- SDL_SetRenderDrawColor(m_renderer, 0x00, 0x00, 0x00, 0xff);
- dst.w = dst.h;
- }
- else if (value < 400) {
- SDL_SetRenderDrawColor(m_renderer, 0x00, 0xff, 0x00, 0xff);
- dst.w = value;
- }
- else if (value < 4000) {
- SDL_SetRenderDrawColor(m_renderer, 0xff, 0xff, 0x00, 0xff);
- dst.w = value / 10;
- }
- else if (value < 400000) {
- SDL_SetRenderDrawColor(m_renderer, 0xff, 0xaa, 0x00, 0xff);
- dst.w = value / 1000;
- }
- else if (value < 40000000) {
- SDL_SetRenderDrawColor(m_renderer, 0xff, 0x55, 0x00, 0xff);
- dst.w = value / 100000;
- }
- else {
- SDL_SetRenderDrawColor(m_renderer, 0xff, 0x00, 0x00, 0xff);
- dst.w = value / 10000000;
- }
- // Draw
- SDL_RenderFillRect(m_renderer, &dst);
- SDL_SetRenderDrawColor(m_renderer, 0xaf, 0xaf, 0xaf, 0xff);
- if (value == 0) {
- SDL_RenderDrawLine(m_renderer, dst.x, dst.y, dst.x + dst.w - 1, dst.y + dst.h - 1);
- SDL_RenderDrawLine(m_renderer, dst.x, dst.y + dst.h - 1, dst.x + dst.w - 1, dst.y);
- } else {
- dst.w = 400;
- }
- SDL_RenderDrawRect(m_renderer, &dst);
- }*/
- void Renderer::presentWindow() {
- // Activate display
- SDL_RenderPresent(m_renderer);
- }
- bool Renderer::loadStringTexture(std::string name) {
- // Render text surface
- //SDL_Surface* textSurface = TTF_RenderText_Solid(m_font, name.c_str(), {0, 255, 0, 255});
- SDL_Surface *textSurface = TTF_RenderText_Shaded(m_font, name.c_str(), {0x00, 0xff, 0x00, 0xff},
- {0x66, 0x66, 0x66, 0xff});
- if (textSurface == NULL) {
- std::cout << "Renderer::loadStringTexture() [1] > " << TTF_GetError() << std::endl << std::endl;
- return false;
- }
- // Create texture from surface pixels
- SDL_Texture *texture(SDL_CreateTextureFromSurface(m_renderer, textSurface));
- SDL_FreeSurface(textSurface);
- if (texture == NULL) {
- std::cout << "Renderer::loadStringTexture() [2] > " << SDL_GetError() << std::endl << std::endl;
- return false;
- }
- m_stringTab[name] = texture;
- // All right
- return true;
- }
- SDL_Window *Renderer::getWindow() const {
- return m_window;
- }
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