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- #ifndef DEF_INPUT
- #define DEF_INPUT
- ///Jovian
- ///Adaptation pour CMake
- // Include
- #include <SDL.h>
- class Input
- {
- public:
- Input();
- ~Input();
- virtual void updateEvents();
- bool isFinished() const;
- void showCursor(bool reponse) const;
- void capPtr(bool reponse);
- bool getKey(const SDL_Scancode key) const;
- bool getMouseKey(const Uint8 key) const;
- bool isMouseMoving() const;
- int getX() const;
- int getY() const;
- int getXRel() const;
- int getYRel() const;
- void setWindow(SDL_Window* activWindow);
- int getMouseRelX() const;
- int getMouseRelY() const;
- protected:
- SDL_Event m_events;
- bool m_keys[SDL_NUM_SCANCODES];
- bool m_mouseKeys[8];
- int m_x;
- int m_y;
- int m_xRel;
- int m_yRel;
- bool m_finished;
- bool m_relativeMouse;
- SDL_Window* m_window;
- int m_windowHalfHeight;
- int m_windowHalfWidth;
- };
- #endif
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